Shaun has worked on productions with companies such as Sony Pictures, The Trailer Park Group, Mirada Studios, Cosm, and Microsoft, bringing creative visions to life across various platforms.
As a principal artist and 3D generalist, Shaun excels in asset creation for PBR workflows, virtual production, games, and VR. His proficiency in tools like Maya, Unreal Engine and Gaea, combined with a deep understanding of form and function, enables him to craft highly detailed characters, props, and environments.
Passionate about the creative process, Shaun values collaboration through teamwork and is dedicated to continuous learning. He has a proven track record in project management and excels in clear, effective communication, ensuring that projects are completed on time and to the highest standards. Shaun thrives on working with talented individuals who challenge him to grow and innovate.
Shaun holds a Master of Fine Arts in Visual Effects and a Bachelor of Fine Arts in Industrial Design. He is dedicated to exceeding project expectations through technical expertise, creative insight, and meticulous attention to detail.
Based in Portland, Oregon, USA, and holding dual citizenship in the United States and Italy, Shaun is open to relocation and seeks a full-time remote position that provides a balance of autonomy, collaboration, and competitive compensation.
-Led Unreal Engine tasks for the team of Young Guru, Jay-Z’s right-hand man, who has worked with artists like Will Smith, Beyoncé, and Mariah Carey.
-Assembled and optimized scenes in Unreal Engine 5 for VR.
-Set dressed props, characters, and art directed appealing lighting.
-Orchestrated character mocap and looped animations in sequencer.
-Produced looped prop animations in Maya and Unreal.
-Setup Off World Live (OWL) toolkit for equirectangular (360) cinecam.
-Shipped project for South by Southwest (SXSW) conference.
-Previsualized Google and Intel CES animations in Unreal Engine 5 on a digital Sphere Las Vegas set, ensuring accuracy for the real-life Sphere amphitheater.
-Set up lighting, cameras, and sequences to render out cinematics in Movie Render Queue, overcoming technical obstacles.
-Color-graded shots with DaVinci Resolve and delivered numerous high-quality shots.
-Collaborated with Cosm, an immersive experience company, to bring a comic-verse to life in Unreal Engine 5.
-Led development of a 3D environment with real-time assets, crafting geometry, materials, - blueprints, and cinematics in a comic book world.
-Successfully delivered the project to a Major Entertainment Studio, surpassing expectations.
-Made photo-realistic optimized hard-surface assets for a real-time engine.
-Worked with photogrammetry and scan data.
-Created and worked with baked maps such as, normal, ao, cavity for tiling.
-Elevated asset presentation with captivating lighting setups.
-Solved technical challenges independently and with teams.
-Shipped multiple AAA projects for Xbox, Pandora/Disney, etc.