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Shaun Dunn
Shaun Dunn
Principle Artist, 3D Generalist
Portland, United States

Summary

Shaun has worked on productions with companies such as Sony Pictures, The Trailer Park Group, Mirada Studios, Cosm, and Microsoft, bringing creative visions to life across various platforms.

As a principal artist and 3D generalist, Shaun excels in asset creation for PBR workflows, virtual production, games, and VR. His proficiency in tools like Maya, Unreal Engine and Gaea, combined with a deep understanding of form and function, enables him to craft highly detailed characters, props, and environments.

Passionate about the creative process, Shaun values collaboration through teamwork and is dedicated to continuous learning. He has a proven track record in project management and excels in clear, effective communication, ensuring that projects are completed on time and to the highest standards. Shaun thrives on working with talented individuals who challenge him to grow and innovate.

Shaun holds a Master of Fine Arts in Visual Effects and a Bachelor of Fine Arts in Industrial Design. He is dedicated to exceeding project expectations through technical expertise, creative insight, and meticulous attention to detail.

Based in Portland, Oregon, USA, and holding dual citizenship in the United States and Italy, Shaun is open to relocation and seeks a full-time remote position that provides a balance of autonomy, collaboration, and competitive compensation.

Skills

Unreal EngineMayaRiggingLightingProp DesignVirtual ProductionPre-vizCharacter ModelingGamesProp ModelingAnatomyEnvironment ModelingPhotogrammetryCompositingCloth SimulationHair/Fur SimulationArt DirectionCostume DesignVisual EffectsHigh-poly ModelingProject ManagementUV MappingRetopologyTexturingLook DevelopmentRendering3D ModelingHard Surface ModelingDigital SculptingPost-productionProduct Design3D VisualizationReal-Time RenderingCharacter DesignEnvironment Design

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Gaea
Gaea
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
SpeedTree
SpeedTree
R3DS Wrap
R3DS Wrap
Marmoset Toolbag
Marmoset Toolbag
PureRef
PureRef
RizomUV
RizomUV
RealityCapture
RealityCapture
Mari
Mari
Substance 3D Designer
Substance 3D Designer
Nuke
Nuke
RenderMan
RenderMan
Arnold
Arnold
Mudbox
Mudbox
TopoGun
TopoGun
UVLayout
UVLayout
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
V-Ray
V-Ray
DaVinci Resolve
DaVinci Resolve
Quixel Megascans
Quixel Megascans
EmberGen
EmberGen
Quixel Mixer
Quixel Mixer
Mixamo
Mixamo
Xgen
Xgen
InDesign
InDesign

Reel

Productions

    • TV Production
      Southwest (SXSW) conference
    • Year
      2024
    • Role
      Senior Character Artist for Games/VR
    • Company
      Collimation.tv
    • Commercial / Advertisement
      Google & Intel Consumer Electronics Show, CES 2024
    • Year
      2024
    • Role
      Lead Unreal Engine Artist
    • Company
      The Trailer Park Group
    • Movie
      Untitled Theatrical Project
    • Year
      2023
    • Role
      Lead Unreal Engine Artist
    • Company
      The Trailer Park Group/Cosm
    • Video Game
      Xbox - Elite, Series 2 Controller
    • Year
      2023
    • Role
      Lead 3D Generalist
    • Company
      Microsoft, Xbox
    • Video Game
      Xbox - Wireless Standard Controller
    • Year
      2022
    • Role
      Lead 3D Generalist
    • Company
      Microsoft, Xbox
    • Commercial / Advertisement
      Specialized, Water Bottles
    • Year
      2022
    • Role
      Senior 3D Generalist
    • Company
      Specialized
    • Commercial / Advertisement
      Logitech, MX Keys Mini_Portfolio
    • Year
      2022
    • Role
      Senior 3D Generalist
    • Company
      Logitech
    • Commercial / Advertisement
      Logitech, Pop Mouse
    • Year
      2022
    • Role
      Senior 3D Generalist
    • Company
      Logitech
    • Commercial / Advertisement
      Logitech, Pop Keys
    • Year
      2022
    • Role
      Senior 3D Generalist
    • Company
      Logitech
    • Commercial / Advertisement
      Logitech, Signature M650 Wireless Mouse
    • Year
      2022
    • Role
      Senior 3D Generalist
    • Company
      Logitech
    • Commercial / Advertisement
      Pandora Jewelry, Disney
    • Year
      2021
    • Role
      Senior 3D Generalist
    • Company
      Pandora
    • Commercial / Advertisement
      Chewy, Frisco Bolstered Dog Bed
    • Year
      2021
    • Role
      Senior 3D Generalist
    • Company
      Chewy.com
    • Commercial / Advertisement
      Leatherman, Curl
    • Year
      2021
    • Role
      Senior 3D Generalist
    • Company
      Leatherman
    • Commercial / Advertisement
      Leatherman, Raptor Response
    • Year
      2021
    • Role
      Senior 3D Generalist
    • Company
      Leatherman
    • Commercial / Advertisement
      Carhartt, Flame-Resistant Full Swing Quick Duck Jacket
    • Year
      2021
    • Role
      Senior 3D Generalist
    • Company
      Carhartt

Experience

  • Senior VR Character Artist | Southwest (SXSW) Conference. at Collimation.tv
    Los Angeles , US
    April 2024 - June 2024

    -Led Unreal Engine tasks for the team of Young Guru, Jay-Z’s right-hand man, who has worked with artists like Will Smith, Beyoncé, and Mariah Carey.

    -Assembled and optimized scenes in Unreal Engine 5 for VR.

    -Set dressed props, characters, and art directed appealing lighting.

    -Orchestrated character mocap and looped animations in sequencer.

    -Produced looped prop animations in Maya and Unreal.

    -Setup Off World Live (OWL) toolkit for equirectangular (360) cinecam.

    -Shipped project for South by Southwest (SXSW) conference.

  • Lead Unreal Artist | Sphere, Las Vegas (Google & Intel Consumer Electronics Show, CES 2024) at Trailer Park Group
    Los Angeles , US
    December 2023 - January 2024

    -Previsualized Google and Intel CES animations in Unreal Engine 5 on a digital Sphere Las Vegas set, ensuring accuracy for the real-life Sphere amphitheater.

    -Set up lighting, cameras, and sequences to render out cinematics in Movie Render Queue, overcoming technical obstacles.

    -Color-graded shots with DaVinci Resolve and delivered numerous high-quality shots.

  • Lead Unreal Artist | (Major Film Company & Cosm) at Trailer Park Group
    Los Angeles , US
    November 2023 - December 2023

    -Collaborated with Cosm, an immersive experience company, to bring a comic-verse to life in Unreal Engine 5.

    -Led development of a 3D environment with real-time assets, crafting geometry, materials, - blueprints, and cinematics in a comic book world.

    -Successfully delivered the project to a Major Entertainment Studio, surpassing expectations.

  • Lead 3D Generalist | Xbox, Pandora/Disney, Leatherman, Logitech, Specialized, Chewy, and Carhartt at Pollinate Inc
    Portland
    May 2021 - December 2022

    -Made photo-realistic optimized hard-surface assets for a real-time engine.

    -Worked with photogrammetry and scan data.

    -Created and worked with baked maps such as, normal, ao, cavity for tiling.

    -Elevated asset presentation with captivating lighting setups.

    -Solved technical challenges independently and with teams.

    -Shipped multiple AAA projects for Xbox, Pandora/Disney, etc.