My goal with this project was to create a piece that resembled hand-drawn originals but using 3D.
With that in mind, I decided to 3D model Walt Disney's Donald Duck.
I created the base mesh in Maya and posed in ZBrush. Using Substance Painter, I created simple albedo maps that I would also later use as edge detection maps with the Arnold Toon shader.
The project took roughly 3 to 4 days from beginning to end.
Be sure to go to shaundunnart.com to take a look at more details and more! Find and follow on IG: shaundunn3dartist